![]() By disabling the NAND, users can at least use Wii Netplay with Wii games when they don't need to save or use Wiimotes. While it has lower compatability than single-core on netplay, it brings most of the speed of dualcore mode in a deterministic way.īlank NAND Netplay: Without Wiimotes and saves on Wii netplay, it's left as a mostly useless feature. Thanks to a very active community at smashladder for assisting in high volume testing, we've managed to pack in a ton of new features for netplay in Dolphin 5.0!ĭualcore Netplay: A new form of Dualcore called "fake-completion" was added. ![]() Users would have to port-forward, sync all settings manually, and even if they did all that, there would be no warning if they did desync. Back in Dolphin 4.0, netplay was quite a thing to setup. Thanks to an active netplay community, we try our best to keep things up to date and working. ![]()
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